![]() ![]() I plan to submit some revisions/uploads for the correct models for everything when I find the time, it's not too hard now with SM64DSE being able to access the game's files a bit more in-depth, though I figured I'd write this here since some were misinformed about SM64DS' models. Yoshi Duck Hunt Sprites The Legend of Zelda Sprites Yoshi's Cookie Sprites Game Boy Super Mario Land Super Mario Land 2: 6 Golden Coins Mario Tennis Sprites (GBC) Mario Golf Sprites (GBC) Super Mario Bros. ![]() You can also play these levels as Luigi with extra high and floaty jumps just like in Mario 2. 2), and enemies and special collectible coins (Super Mario World). 3, yet there are turnips/items you can pull from the ground (Super Mario Bros. Yoshi's model that's submitted here is also not his in-game model either, it's his Mini-Game model as well, his actual in-game model comes with more eye textures, has different mappings for his textures, has a "full mouth" head and rigged jaw and tongue for his regular head, and also has alternate color schemes for Vs. The game engine/sandbox is that of Super Mario Bros. SM64DS uses lower poly models in-game compared to the models used in NSMB for Big Mario and Luigi, though there is a Mini-Game specific model for Mario in SM64DS' files that's higher poly, the in-game models are a fair bit different from NSMB and Luigi has a more major difference regarding his body texture's arrangement between the games. Correction regarding Mario and Luigi's models between SM64DS and NSMB: They ARE different, both the textures and the models themselves for that matter. ![]()
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